Producer · Game Designer · Tokyo

Sabri
Mohamadi

aka Hikali

Two years in the worldwide main team of Little Nightmares at Bandai Namco Entertainment Europe, as Global Associate Producer. Three games shipped, on console, VR and mobile. Today I work freelance as a producer and game designer, I teach production at Master level, and I still code my own prototypes.

  • Based in Tokyo
  • Available now
  • FR · EN · 日本語
3
games shipped on console, VR and mobile
3
partner development studios
12
release platforms
2025
went freelance

Shipped titles

Global Associate Producer at Bandai Namco Entertainment Europe, 2023 to 2025

Little Nightmares III: Low and Alone crossing a desert
10.10.2025 Console & PC

Little Nightmares III

Developer · Supermassive Games

The saga's big return. I followed production with Supermassive Games day to day, signed off deliverables milestone by milestone, and kept QA, analytics, localisation, marketing and communication in sync with development.

  • PS5
  • PS4
  • Xbox Series X|S
  • Xbox One
  • PC
  • Switch
  • Switch 2
Steam ↗
Little Nightmares VR: Altered Echoes: a glowing TV at the end of a corridor
24.04.2026 VR

Little Nightmares VRAltered Echoes

Developer · Iconik

The franchise steps into VR. I followed development so that scope, quality and the Little Nightmares identity held up next to the main game.

  • PS VR2
  • Meta Quest 2/3/3S
  • SteamVR
Steam ↗
Little Nightmares: Six hiding from the Janitor
12.12.2023 Mobile port

Little NightmaresMobile

Developer · Playdigious

The cult original on iOS and Android. I followed the port up to launch, build after build, so the experience reached mobile intact.

  • iOS
  • Android
Bandai Namco ↗

I worked with Supermassive Games, Iconik and Engine Software, along with our playtest and service vendors. Across all titles, the Little Nightmares series has passed 20 million copies sold (Bandai Namco, June 2025).
Little Nightmares™ & © Bandai Namco Entertainment Europe S.A.S. Images used for portfolio purposes.

What I bring

01

Production

I hold schedules, see risks coming, make the call on scope and keep external studios moving. At Bandai Namco I rebuilt our entire project tracking on Jira, Confluence and SharePoint, and automated a report that used to cost a full day every week.

  • Jira
  • Confluence
  • SharePoint
  • Teams
  • Perforce
  • Agile
02

Game design

I prototype fast and work on mechanics and on how the game feels, second by second. Accessibility is part of how I design. On Little Nightmares I turned an accessibility audit into a prioritised backlog, and the team shipped it.

  • Prototyping
  • Mechanics
  • Player experience
  • Accessibility
03

Technical

I come from code. I read specs in detail, push back on estimates and speak the same language as engineers. I also automate business processes with Microsoft 365, Power Automate and SharePoint.

  • Unity · C#
  • Unreal · Blueprints
  • C++
  • C
  • .NET
  • Git
  • Power Automate
  • SharePoint
  • Microsoft 365
04

Teaching & consulting

I teach production, project management and game design at Master level at Ynov Campus, and I help studios organise their production and make their games more accessible.

  • Mentoring
  • Training
  • Consulting
  • Process design

Career

  1. 2025 –
    now

    Freelance Producer & Game Designer · Hikalith

    Lyon, then Tokyo

    When a production needs reinforcement, studios call me in. I take over coordination and reporting, set up their tracking tools (Jira, SharePoint, Teams) and structure the way the team works. On the design side I work on prototypes, mechanics and player experience, with accessibility as a common thread.

    I'm also producer and business developer for the Hiqub collective. And I train the next generation of producers and game designers at Master level for Ynov Campus Lyon and Ynov Connect, where I also consult.

  2. 2023 –
    2025

    Global Associate Producer · Bandai Namco Entertainment Europe

    Lyon, France · Little Nightmares franchise

    Two years at the heart of the main team that drove the franchise's worldwide strategy. I ran three projects side by side, Little Nightmares III, Little Nightmares VR: Altered Echoes and the mobile port of the original, alongside Supermassive Games, Iconik and Engine Software.

    My job was to keep everything on course. Milestones, deliveries, QA, analytics, localisation, marketing and communication had to move together, with clear reporting to stakeholders and IP holders. I rebuilt our tracking on Jira, Confluence and SharePoint, cut a full day of manual reporting every week through automation, and kept the scope consistent across the main game, VR and mobile.

  3. 2022 –
    2023

    Production Lead, games incubator · Nightmare Games (Ynov)

    Lyon · 6 months

    Six game projects, around forty people, one schedule to hold. I coached their project leads, and two years later some of them became my first clients.

  4. 2021 –
    2022

    Consultant & Trainer · Inov'Xper

    Soucieu-en-Jarrest · work-study

    I automated business processes for our clients with Microsoft 365, Power Automate, SharePoint and Teams, then trained their teams until they could run it on their own.

  5. 2020 –
    2021

    Developer · Boa Concept

    Saint-Étienne · work-study

    Interfaces and internal tools for the company's software, plus R&D on its processes. My first real steps as a developer.

Education

  • Master level, Game Programming & DesignYnov Campus Lyon · RNCP level 7 · 2021 – 2023
  • Bachelor (Licence Pro), Project Management & Interactive 3DIUT du Puy-en-Velay, Université Clermont Auvergne · 2020 – 2021
  • BTS, Digital Systems (IT & Networks)Lycée Georges Brassens · 2018 – 2020

Own projects

What I make outside of publisher work. Personal projects first, then game jams and school.

Personal 2024 · Unity / C# · on hold

NaJiKi

Game Designer & Producer

A horror game I designed and produced. I took it to pitch competitions, and on Maghla's show it won funding support. The project is currently on hold.

Team project 2020 · Unreal / Blueprints

MyHome?

Technical Game Designer

An escape game in Unreal Engine. I designed the puzzles and built the gameplay in Blueprints.

Game jams & school

Hikali, off the clock

Games and Japan don't stop when my workday does. As Hikali, I share both in videos and live streams.

On my YouTube channel I am Hika I show Japan from the inside and the places every player dreams of visiting. I write, film and edit everything myself, and I stream on Twitch.

Coming up

In the works, a series of interviews with game developers in Japan, starting with independent studios.

Working in Japan

For two years I was the bridge between a publisher and studios across Europe. Now I want to do that job in Tokyo, with Japanese teams.

I live in Tokyo and I can start right away. A permanent role would need visa sponsorship. I understand the vast majority of spoken Japanese and I'm at ease in everyday conversation. Reading and writing are catching up, with classes.

  • FrenchNative
  • EnglishC1, used daily at work
  • Japanese · listeningUnderstands most conversations
  • Japanese · speakingConversational, around B1
  • Japanese · reading & writingLearning, taking classes

Associate Producer · Producer · Game Designer

Let's talk.

sabri.mohamadi@outlook.fr