Open to Production and Game Design roles in Japan

Sabri
Mohamadi

aka Hikali

  • Freelance Producer & Game DesignerHikalith · since 2025
  • Visiting LecturerYnov Campus · since 2025
  • Global Associate ProducerBandai Namco Entertainment Europe · 2023 – 2025

I'm a Producer and Game Designer based in Tokyo. I work freelance with indie teams and teach Producing and Game Design at Ynov Campus.

From 2023 to 2025 I was Global Associate Producer on the Little Nightmares franchise at Bandai Namco Entertainment Europe, part of the core team behind its worldwide strategy. I helped ship three games across console, PC, VR and mobile.

And I still code and prototype, to keep telling my own stories.

  • Based in Tokyo
  • Available now
  • Open to remote or relocation
  • FR · EN · 日本語
3
games shipped
4
external studios
12
platforms

Shipped titles

Global Associate Producer at Bandai Namco Entertainment Europe, 2023–2025

Little Nightmares III: Low and Alone crossing a desert
10.10.2025 Console & PC

Little Nightmares III

Developer · Supermassive Games

The third main game in the series. Worked with Supermassive Games day to day, reviewed every milestone delivery, and kept QA, analytics, localisation, marketing and communications in sync with development.

  • PS5
  • PS4
  • Xbox Series X|S
  • Xbox One
  • PC
  • Switch
  • Switch 2
Steam ↗
Little Nightmares VR: Altered Echoes: a glowing TV at the end of a corridor
24.04.2026 VR

Little Nightmares VRAltered Echoes

Developer · Iconik

The franchise's first VR game. Tracked development with Iconik to keep its scope, quality and identity true to the main series.

  • PS VR2
  • Meta Quest 2/3/3S
  • SteamVR
Steam ↗
Little Nightmares: Six hiding from the Janitor
12.12.2023 Mobile port

Little NightmaresMobile

Developer · Playdigious

The original game, brought to iOS and Android. Worked with Playdigious on the port in the run-up to launch, reviewing builds so it played just as well on a phone.

  • iOS
  • Android
Bandai Namco ↗

Developed by Supermassive Games and Iconik, with porting partners Playdigious and Engine Software, and playtested with external partners. The series has sold more than 20 million copies across all games (Bandai Namco, June 2025).
Little Nightmares™ & © Bandai Namco Entertainment Europe S.A.S. Images used for portfolio purposes.

What I bring

01

Production

Milestone planning, risk tracking, scope calls and day-to-day work with external developers. I build project tracking that teams keep using, in Jira, Confluence, Notion or SharePoint.

  • Jira
  • Confluence
  • Notion
  • SharePoint
  • Teams
  • Perforce
  • Agile
02

Game design

Fast prototyping, mechanics and game feel. I also run gameplay and accessibility reviews.

  • Prototyping
  • Mechanics
  • Player experience
  • Accessibility
03

Technical

I trained as a programmer, so I read technical specs closely, can sanity-check an estimate and talk to engineers in their own terms.

  • Unity · C#
  • Unreal · Blueprints
  • C++
  • C
  • .NET
  • Git
  • Power Automate
  • SharePoint
  • Microsoft 365
04

Teaching

Visiting Lecturer at Ynov Campus in Producing, Game Design and Level Design. I also advise small studios on Production and accessibility.

  • Mentoring
  • Training
  • Consulting
  • Process design

Focus

Accessibility

At Bandai Namco Europe I sat on the accessibility task force that worked on the publisher's accessibility strategy. I benchmarked accessibility in leading games, mapped player needs across vision, hearing, motor, cognition and VR comfort, and wrote the team's list of must-have features.

I bring the same approach to the studios I advise and to my students. Accessibility belongs in the first prototype, not in a patch before launch.

  1. BenchmarkCase studies from The Last of Us Part II and Tekken 8 to every Little Nightmares game, VR included.
  2. Must-havesThe team's baseline of accessibility features, organised by player need.
  3. ShippedOn Little Nightmares, an accessibility audit became a prioritised backlog that the team delivered.
  • Vision
  • Hearing
  • Motor
  • Cognitive
  • VR comfort

Career

  1. 2025 –
    now

    Freelance Producer & Game Designer · Hikalith

    Lyon, then Tokyo

    I work with independent creators, collectives and small studios, often through the indie dev communities I belong to. Depending on the project, I set up production and tracking, run playtests, and review gameplay and accessibility.

    I also worked with Hiqub, a collective of independent creators, as Producer and Business Developer, contributing gameplay reviews, production advice and introductions to people in my network.

  2. 2025 –
    now

    Visiting Lecturer · Ynov Campus

    Ynov Campus Lyon and Ynov Connect · teaching remotely from Tokyo

    I teach Producing, Game Design, Level Design and programming fundamentals, from first-year Bachelor's to Master's level, and consult for the school.

    Teaching started earlier, with a programming course on Udemy and my Hika Learn YouTube channel, then client training at Inov'Xper and volunteer workshops at Ynov during my own Master's.

  3. 2023 –
    2025

    Global Associate Producer · Bandai Namco Entertainment Europe

    Lyon, France · Little Nightmares franchise

    Part of the core team behind the franchise's worldwide strategy. I worked on Little Nightmares III, Little Nightmares VR: Altered Echoes and the mobile port of the original in parallel, with Supermassive Games, Iconik and Playdigious, plus porting work with Engine Software.

    I tracked milestones and deliveries, kept QA, analytics, localisation, marketing and communications aligned, and reported progress to stakeholders and the IP holder. I rebuilt project tracking in Jira, Confluence and SharePoint, automated a weekly report that used to take a full day, and kept scope consistent across the main game, VR and mobile.

  4. 2022 –
    2023

    Production Lead, games incubator · Nightmare Games (Ynov)

    Lyon · 6 months

    One schedule for six game projects and around forty people. I coached the project leads, and a few of them later became my first freelance clients.

  5. 2021 –
    2022

    Consultant & Trainer · Inov'Xper

    Soucieu-en-Jarrest · apprenticeship

    I automated business processes for clients with Microsoft 365, Power Automate, SharePoint and Teams, then trained their teams to run everything on their own.

  6. 2020 –
    2021

    Developer · Boa Concept

    Saint-Étienne · apprenticeship

    I built interfaces and internal tools for the company's software and worked on R&D for its internal processes. My first job as a developer.

Education

  • Master's-level degree, Game Programming & DesignYnov Campus Lyon · RNCP level 7 · 2021 – 2023
  • Bachelor (Licence Pro), Project Management & Interactive 3DIUT du Puy-en-Velay, Université Clermont Auvergne · 2020 – 2021
  • BTS, Digital Systems (IT & Networks)Lycée Georges Brassens · 2018 – 2020

Personal projects

Games I've made on my own time, at game jams and at school.

NaJiKi teaser: red NaJiKi logo on black

Personal 2024 · Unity / C# · on hold

NaJiKi

Game Designer & Producer

A horror game I designed and produced. I pitched it at competitions, and it won funding support on French streamer Maghla's show.

Watch the teaser ↗
MyHome? presentation video: a blue living room in Unreal Engine

Bachelor's, year 3 2020 · Unreal / Blueprints

MyHome?

Technical Game Designer

An escape game in Unreal Engine, made in the third year of my Bachelor's. I designed the puzzles and built the gameplay in Blueprints.

Watch the presentation ↗

Game jams & school

Beyond the industry

As Hikali, I make videos about games and everyday life in Japan.

On my YouTube channel I am Hika, I film everyday life in Japan and visit places tied to games. I write, shoot and edit every video myself, and I also stream on Twitch.

Coming up

A series of interviews with game developers in Japan, starting with indie studios.

Working in Japan

For two years I was the link between a publisher and its partner studios across Europe. I want to bring that experience to teams in Japan.

At Bandai Namco I also worked with colleagues from Bandai Namco Entertainment in Japan, presenting major milestones when they visited Lyon and handling their requests for demos, assets and feedback.

I live in Tokyo and can start right away, and I'm open to remote work or to relocating elsewhere in Japan. I understand most spoken Japanese and hold everyday conversations with ease. I'm taking classes in reading and writing.

  • FrenchNative
  • EnglishC1, my working language
  • Japanese · listeningUnderstands most conversations
  • Japanese · speakingConversational, around B1
  • Japanese · reading & writingLearning, with classes

Production · Game Design

Let's talk.

sabri.mohamadi@outlook.fr