// Open to any opportunity to take on new challenges.
Sabri MOHAMADI
Technical Game Designer & Game Producer
Latest professional experience

Associate Producer - Little Nightmares
2023 - Today
- Project Management for the Little Nightmares franchise.
- Expertise in overseeing and coordinating multi-disciplinary projects, ensuring seamless collaboration among diverse teams.
- Skilled in streamlining workflows and implementing business process automation to enhance efficiency and team productivity.

Facilitator at Nightmare Games
2022 - 2023
- Oversaw an incubator managing multiple projects with a team of 40 members, ensuring strategic alignment and efficient execution.
- Provided comprehensive project oversight, mentoring project managers, and fostering collaborative team dynamics.
- Delivered consulting and support services to optimize processes and achieve project objectives.
Latest degree

Master's in Game Programming & Design :
- Proficient in Game Engine Programming: C# with Unity, C++ & Blueprints in Unreal Engine.
- Skilled in defining and managing technical specifications for complex projects.
- Experienced in leveraging project facilitation tools to optimize development workflows.
- Expertise in Game Design, Game Producing and Gameplay Development, ensuring engaging and polished player experiences.
Projects
In this section, you will find a selection of projects I had the privilege of designing and leading. Each of these projects reflects my passion for innovation and gaming, as well as my commitment to delivering unique and captivating experiences. From creating gameplay mechanics to managing complex projects, each initiative has been an opportunity to explore, learn, and push the boundaries of creativity.
NaJiKi - Horror Game
Najiki was a deeply enriching entrepreneurial journey. I initially embarked on the project solo, later presenting it in a competition and continuing the development with a collaborator. While it ultimately didn’t come to full fruition, the experience was invaluable, offering me a firsthand understanding of the numerous challenges faced when creating a studio.

The Last Supermarket Before Apocalypse - Party Game
As part of the "Lucid Jam," we created the game "The Last Supermarket Before the Apocalypse." It’s a fun, local party game where the objective is to make your final shopping run before the announcement of "KOWVEED," a mysterious disease that will force everyone to stay locked inside their homes. The game blends humor, urgency, and chaotic fun, reflecting the madness of trying to secure your last essentials before the world as we know it comes to an end.

The Journey of Mochihiro - Management Game
As part of the "Confiture de Jeux Game Jam," we created "The Journey of Mochihiro."
It’s a management game where players help Mochis colonize a new planet. Their ship is in dire condition and could be destroyed at any moment. The challenge is to prevent its imminent destruction while guiding the Mochis safely to their new home. The game combines strategy, urgency, and resource management as you work to ensure their survival and success in the journey ahead.

Ghost From Hell - Roguelike
In this game, we play as a ghost trapped in a dungeon. Our only ability is to possess the bodies of the fallen. The goal is to escape the dungeon by using the creatures around us to our advantage.
This is a prototype where strategy and exploration are key, as players must carefully choose which bodies to inhabit to unlock new abilities and progress through the eerie dungeon.

Flobby Project - Mobile Game
As part of a game development project, we created Flobby, a mobile game developed with Unity. The concept revolves around launching a slime into the sky, offering an engaging and satisfying gameplay experience. Set in a vibrant, colorful environment, the game was designed with a focus on accessibility and fun, aiming to appeal to a wide audience.
This is a prototype where simplicity and enjoyment are at the forefront, with a gameplay loop that’s easy to pick up but challenging to master.
My Home? - Investigation Game
You wake up in a house that’s supposed to be yours. However, it doesn’t take long before you realize something is wrong—you’re no longer the master of this place.
This mysterious investigation game invites players to uncover the secrets of the house, piece together clues, and confront the unsettling truth of who—or what—truly holds dominion over their home.
Fire Force - VR Simulation
This project was developed as the final project of my academic cursus (3 years). I led a team tasked with addressing a commissioned project in collaboration with two research laboratories and a company from the Puy-En-Velay region. The goal was to create a fire evacuation simulation within a building. The aim was to collect valuable data by engaging participants during conventions and events, providing insights into human behavior in emergency situations.
Course to learn programming fundamentals
In 2020, I created training programs to teach the fundamentals of programming using C++. These initial videos marked the beginning of my journey into education, eventually leading me to work as a Training Consultant. Since then, I have earned several certifications and developed multiple training courses in professional settings.

Created by Sabri Mohamadi. All rights reserved.